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Being the nice and obediant kid I was, I avoided pressing the red button all throughout, but I still didn't understand why Grover didn't want me to press it at all. The story consisted of Grover in little vignettes telling me to press either the green, yellow, or blue buttons but not the red one. Why would Grover not want anyone to press the red button? I immediately put the tape in and played along to find out. On my 7th birthday, after having the "Talk N' Play" for a while since last Christmas, I recieved the book and tape of "Lovable, Furry Old Grover in: Please Don't Push the Red Button". Good times, really.īut I cannot forget my dreaded memory of "Do Not Push The Red Button".
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"Can You Tell Me How to Get to Sesame Street?" and "Let's Play School" I enjoyed very much, and "Alvin and The Chipmunks in Concert" was my absolute favorite for the novelty songs featured on the tape. I had a few Seasame Street storybooks and tapes I enjoyed listening to.
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Of course, as you expected, I had the fortune of having a "Talk N' Play" when I was a child.įrom 1989 to 1992, I enjoyed having a "Talk N' Play" to keep me occupied when I got bored with playing my toys or when I bored playing the NES. For it's time, this was a highly innovative feature before CD-ROM's or even the Kindle was available for children's media. The tapes for the "Talk N' Play" are unique in that there are 4 separate lines of sound on the track, making it possible to hear each line by pressing one of the four different colored buttons on the machine.
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Read-along storybooks and tapes were fairly common for children to have in the 1980's and 1990's, but the "Talk N' Play" set itself apart from the rest. Children would follow these books and be told to press one of four different colored buttons to answer a question, solve a puzzle, or just listen to a character's monologue.
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Most of the read-along tapes and picture books featured characters from the Disney and Sesame Street franchises. Does anyone remember the "Talk N' Play"? It was an interactive read-along audio tape player marketed to young children, first developed and manufactured by CBS Toys in 1984, then continued to be sold under Hasbro's Playskool brand until 1992.
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